73 spells · 9 classes
Azeroth Survivors Abilities and Spells
Azeroth Survivors abilities are the spells each of the nine classes draws from at level-up. Every spell is listed below with its type, what it does at rank 1, its cooldown and a power figure from the game's own numbers. Use the tier list to see how the pools compare.
Warrior spells in Azeroth Survivors
Warrior draws from 9 spells and starts a run with Cleave. Read the Warrior page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Cleavestarter | Melee swing | Strikes the 3 closest enemies for 14 damage. | 1.1 s | 38.2 | Rare |
| Heroic Strike | Melee swing | Strikes the closest enemy for 28 damage. | 1.6 s | 17.5 | Rare |
| Whirlwind | Pulse around you | Deals 16 damage to every enemy within 7 yd of you. | 4 s | 20.8 | Rare |
| Thunder Clap | Pulse around you | Deals 10 damage to every enemy within 8 yd of you, slowing them by 50% for 3 sec. Slow 50% for 3 s. | 5 s | 11.6 | Uncommon |
| Sweeping Strikes | Aura | Every 0.6 sec, deals 6 damage to every enemy within 5.5 yd of you. | 0.6 s | 43 | Epic |
| Demoralizing Shout | Pulse around you | Deals 4 damage to every enemy within 11 yd of you, cutting their damage by 50% for 5 sec. Weaken 50% for 5 s. | 8 s | 3.8 | Uncommon |
| Execute | Targeted hit | Hits the 2 nearest enemies for 40 damage, killing them outright below 30% health. Kills below 30% health. | 2 s | 40 | Epic |
| Mortal Strike | Melee swing | Strikes the closest enemy for 48 damage. | 3 s | 16 | Uncommon |
| Retaliation | Thorns | When enemies close in, deals 14 damage to every attacker for 8 sec. | 18 s | – | Rare |
Paladin spells in Azeroth Survivors
Paladin draws from 8 spells and starts a run with Hammer of Wrath. Read the Paladin page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Hammer of Wrathstarter | Projectile | Hits the nearest enemy for 16 damage. | 1.5 s | 10.7 | Rare |
| Consecration | Ground area on you | Covers a 7 yd area around you for 8 sec, dealing 7 damage every second. | 9 s | 32.4 | Epic |
| Holy Shock | Targeted hit | Hits the nearest enemy for 24 damage. | 2.5 s | 9.6 | Uncommon |
| Exorcism | Targeted hit | Hits the toughest enemy in range for 36 damage. | 5 s | 7.2 | Uncommon |
| Holy Wrath | Pulse around you | Deals 14 damage to every enemy within 11 yd of you. | 5 s | 21.3 | Epic |
| Hammer of Justice | Targeted hit | Hits the 2 nearest enemies for 8 damage, stunning them for 3 sec. Stun 3 s. | 6 s | 2.7 | Uncommon |
| Divine Shield | Immunity | When an enemy closes in, makes you immune to all damage for 4 sec. | 28 s | – | Rare |
| Judgement | Targeted hit | Hits the 2 nearest enemies for 26 damage. | 4 s | 13 | Rare |
Hunter spells in Azeroth Survivors
Hunter draws from 7 spells and starts a run with Arcane Shot. Read the Hunter page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Arcane Shotstarter | Projectile | Hits the nearest enemy for 13 damage. | 1 s | 13 | Rare |
| Multi Shot | Projectile | Hits the 3 nearest enemies for 10 damage. | 2 s | 15 | Epic |
| Serpent Sting | Projectile | Hits the 2 nearest enemies for 2 damage, then 4 damage every second for 9 sec. | 2.6 s | 1.5 | Uncommon |
| Volley | Ground area | Covers a 7 yd area on the thickest pack for 5 sec, dealing 8 damage every second. | 9 s | 23.1 | Epic |
| Explosive Trap | Ground area | Strikes a 5 yd area on the thickest pack for 22 damage, then 4 damage every second for 5 sec. | 8 s | 11 | Uncommon |
| Concussive Shot | Projectile | Hits the nearest enemy for 8 damage, slowing them by 50% for 4 sec. Slow 50% for 4 s. | 3 s | 2.7 | Uncommon |
| Aimed Shot | Projectile | Hits the toughest enemy in range for 48 damage. | 4 s | 12 | Rare |
Rogue spells in Azeroth Survivors
Rogue draws from 6 spells and starts a run with Sinister Strike. Read the Rogue page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Sinister Strikestarter | Melee swing | Strikes the closest enemy for 15 damage. | 0.85 s | 17.6 | Epic |
| Eviscerate | Melee swing | Strikes the closest enemy for 42 damage. | 2.8 s | 15 | Rare |
| Blade Flurry | Pulse around you | Deals 11 damage to every enemy within 6 yd of you. | 3 s | 16.9 | Rare |
| Rupture | Damage over time | Afflicts 3 enemies in range with 5 damage every second for 6 sec. | 3.5 s | 25.7 | Epic |
| Gouge | Melee swing | Strikes the 2 closest enemies for 8 damage, stunning them for 2 sec. Stun 2 s. | 4 s | 4 | Uncommon |
| Kidney Shot | Melee swing | Strikes the closest enemy for 12 damage, stunning them for 3.5 sec. Stun 3.5 s. | 6 s | 2 | Uncommon |
Priest spells in Azeroth Survivors
Priest draws from 7 spells and starts a run with Smite. Read the Priest page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Smitestarter | Targeted hit | Hits the nearest enemy for 14 damage. | 1.2 s | 11.7 | Rare |
| Shadow Word: Pain | Damage over time | Afflicts 3 enemies in range with 4 damage every second for 9 sec. | 3 s | 36 | Epic |
| Holy Fire | Targeted hit | Hits the nearest enemy for 22 damage, then 3 damage every second for 6 sec. | 3.5 s | 6.3 | Uncommon |
| Mind Blast | Targeted hit | Hits the nearest enemy for 32 damage. | 3.5 s | 9.1 | Rare |
| Holy Nova | Pulse around you | Deals 11 damage to every enemy within 9 yd of you, healing you for 10% of the damage. Heals 10% of damage. | 3.2 s | 22 | Epic |
| Psychic Scream | Pulse around you | Deals 2 damage to every enemy within 8 yd of you, sending them fleeing for 3.5 sec. Fear 3.5 s. | 12 s | 1 | Uncommon |
| Power Word: Shield | Shield | Absorbs the next 30 damage you take within 10 sec. | 14 s | – | Rare |
Shaman spells in Azeroth Survivors
Shaman draws from 8 spells and starts a run with Lightning Bolt. Read the Shaman page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Lightning Boltstarter | Projectile | Hits the nearest enemy for 15 damage. | 1.3 s | 11.5 | Rare |
| Chain Lightning | Chain | Strikes the nearest enemy for 18 damage, then jumps to 3 more within 9 yd of each other, 15% weaker with every jump. | 3 s | 24 | Epic |
| Earth Shock | Targeted hit | Hits the nearest enemy for 22 damage. | 2.5 s | 8.8 | Rare |
| Flame Shock | Targeted hit | Hits the 2 nearest enemies for 10 damage, then 4 damage every second for 9 sec. | 3 s | 6.7 | Uncommon |
| Frost Shock | Targeted hit | Hits the nearest enemy for 16 damage, slowing them by 50% for 4 sec. Slow 50% for 4 s. | 3 s | 5.3 | Uncommon |
| Searing Totem | Totem | Drops a totem for 14 sec that hits the nearest enemy within 20 yd for 9 damage every second. | 14 s | – | Rare |
| Magma Totem | Totem | Drops a totem for 14 sec that burns every enemy within 7 yd for 8 damage every 2 sec. | 16 s | – | Rare |
| Lightning Shield | Orbiting zap | Every 0.9 sec, zaps an enemy within 4 yd of you for 12 damage. | 0.9 s | 13.3 | Epic |
Mage spells in Azeroth Survivors
Mage draws from 11 spells and starts a run with Frostbolt. Read the Mage page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Frostboltstarter | Projectile | Hits the nearest enemy for 12 damage, slowing them by 50% for 2.5 sec. Slow 50% for 2.5 s. | 1.3 s | 9.2 | Uncommon |
| Fireball | Projectile | Hits the nearest enemy for 20 damage, and everything within 3.5 yd of the hit. | 2.4 s | 20 | Rare |
| Arcane Missiles | Projectile | Hits the 3 nearest enemies for 6 damage. | 1.9 s | 9.5 | Uncommon |
| Frost Nova | Pulse around you | Deals 8 damage to every enemy within 9 yd of you, freezing them in place for 2.5 sec. Root 2.5 s. | 7 s | 7.3 | Uncommon |
| Arcane Explosion | Pulse around you | Deals 10 damage to every enemy within 7 yd of you. | 2.8 s | 18.6 | Rare |
| Blizzard | Ground area | Covers a 7 yd area on the thickest pack for 6 sec, dealing 7 damage every second, slowing them by 40% for 1.5 sec. Slow 40% for 1.5 s. | 9 s | 24.3 | Epic |
| Flamestrike | Ground area | Covers a 5 yd area on the thickest pack for 4 sec, dealing 14 damage every second. | 8 s | 28 | Epic |
| Fire Blast | Targeted hit | Hits the nearest enemy for 26 damage. | 3.5 s | 7.4 | Uncommon |
| Cone of Cold | Cone | Deals 14 damage to every enemy in a 11 yd cone toward the closest, slowing them by 50% for 3 sec. Slow 50% for 3 s. | 4.5 s | 23.6 | Epic |
| Blast Wave | Pulse around you | Deals 18 damage to every enemy within 8 yd of you, slowing them by 40% for 2 sec. Slow 40% for 2 s. | 6.5 s | 16.1 | Rare |
| Pyroblast | Projectile | Hits the toughest enemy in range for 70 damage, then 6 damage every second for 6 sec. | 6 s | 11.7 | Rare |
Warlock spells in Azeroth Survivors
Warlock draws from 9 spells and starts a run with Shadow Bolt. Read the Warlock page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Shadow Boltstarter | Projectile | Hits the nearest enemy for 15 damage. | 1.4 s | 10.7 | Rare |
| Corruption | Damage over time | Afflicts 3 enemies in range with 4 damage every second for 10 sec. | 3 s | 40 | Epic |
| Curse of Agony | Damage over time | Afflicts 4 enemies in range with 3.5 damage every second for 12 sec. | 2.5 s | 67.2 | Epic |
| Immolate | Targeted hit | Hits the 2 nearest enemies for 12 damage, then 4 damage every second for 9 sec. | 2.4 s | 10 | Uncommon |
| Rain of Fire | Ground area | Covers a 7 yd area on the thickest pack for 6 sec, dealing 8 damage every second. | 9 s | 27.7 | Rare |
| Hellfire | Aura | Every 1 sec, deals 6 damage to every enemy within 7 yd of you. | 1 s | 31.2 | Epic |
| Death Coil | Projectile | Hits the nearest enemy for 26 damage, healing you for 50% of the damage. Heals 50% of damage. | 5 s | 5.2 | Uncommon |
| Searing Pain | Targeted hit | Hits the nearest enemy for 18 damage. | 1.8 s | 10 | Uncommon |
| Shadowburn | Targeted hit | Hits the nearest enemy for 46 damage. | 5 s | 9.2 | Uncommon |
Druid spells in Azeroth Survivors
Druid draws from 8 spells and starts a run with Wrath. Read the Druid page for health, speed and the F ability.
| Spell | Type | At rank 1 | Cooldown | Power | Card |
|---|---|---|---|---|---|
| Wrathstarter | Projectile | Hits the nearest enemy for 13 damage. | 1.2 s | 10.8 | Rare |
| Moonfire | Targeted hit | Hits the 2 nearest enemies for 10 damage, then 3 damage every second for 9 sec. | 2 s | 10 | Uncommon |
| Starfire | Targeted hit | Hits the toughest enemy in range for 40 damage. | 4 s | 10 | Uncommon |
| Hurricane | Ground area | Covers a 8 yd area on the thickest pack for 7 sec, dealing 7 damage every second, slowing them by 40% for 1.5 sec. Slow 40% for 1.5 s. | 10 s | 28.4 | Epic |
| Insect Swarm | Damage over time | Afflicts 3 enemies in range with 4 damage every second for 10 sec. | 3 s | 40 | Epic |
| Entangling Roots | Damage over time | Afflicts 4 enemies in range with 2 damage every second for 5 sec, freezing them in place for 4 sec. Root 4 s. | 6 s | 6.7 | Uncommon |
| Thorns | Thorns | When enemies close in, deals 8 damage to every attacker for 15 sec. | 15 s | – | Rare |
| Rejuvenation | Heal | Below 85% health, heals you for 30 over 10 sec. | 15 s | – | Rare |
How to read the Azeroth Survivors abilities table
At rank 1 is what the spell does the moment you pick it, paraphrased from the game's ability text. Power is our rough crowd damage per second at rank 1: damage per cast times the enemies it reaches, divided by the cooldown. Spells with no damage, such as shields, show a dash.
Card is the colour the game gives the spell's new-spell card inside its own class: the strongest third by power is Epic, the weakest third Uncommon and the rest Rare. Ranks and passives colour the cards too, covered in the passives and upgrades guide.
Turn the numbers into a plan with the builds guide, or see which zone you are fighting in on the zones page.
Azeroth Survivors abilities FAQ
How many spells are there in Azeroth Survivors?
73 class spells across the nine classes, plus 10 passives that every class shares. A run lets you carry up to six spells and six passives at once.
How do spells get stronger?
Each rank adds 30% damage and cuts the cooldown by 7%. Ranks 3, 5 and 7 add one more target, and each rank also widens the radius by 8% and lengthens the duration by 10%. Spells rank up to 8.
Do I have to aim spells?
No. Spells cast themselves at the nearest enemies, so the choices in a run are which spells to take and how to move.
What does the power column mean?
It is our rough crowd damage per second at rank 1: damage per cast times the enemies it reaches, divided by the cooldown. The game uses the same idea to colour its level-up cards.